The puzzles include various brain teasers, such as baccarat and magic squares. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games. These are presented from a first-person perspective, with the player being able to move between different pre-determined positions in each room.
In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape.
Some endings contain hints to how to reach further endings. The whole plot is not revealed in just one playthrough the player needs to reach the "true" ending to get all the information behind the mystery, which in turn requires another specific ending to be reached beforehand. During Novel sections, the player will sometimes be presented with decision options that affect the course of the game, resulting in one of six endings. These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts. In the Novel sections, the player progresses through the branching storyline and converses with non-playable characters through visual novel segments. The gameplay is divided into two types of sections: Novel and Escape. Nine Hours, Nine Persons, Nine Doors is an adventure game in which the player assumes the role of a college student named Junpei. ContentsĪ screenshot of an Escape section an inventory of collected items is shown on the bottom screen. This bundle was released on Steam, the PlayStation Vita, and the PlayStation 4. An updated version of Nine Hours, Nine Persons, Nine Doors, with voice acting and higher resolution graphics, was released alongside a port of Virtue's Last Reward in the 2017 bundle, Zero Escape: The Nonary Games. The sequel, Zero Escape: Virtue's Last Reward, was released in 2012, which was followed by Zero Time Dilemma, released in 2016.
Although Nine Hours, Nine Persons, Nine Doors was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series. While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States. Nine Hours, Nine Persons, Nine Doors was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). The localization was handled by Aksys Games they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording. The music was composed by Shinji Hosoe, while the characters were designed by Kinu Nishimura. The inspiration for the story was the question of where inspiration comes from while researching it, Uchikoshi came across Rupert Sheldrake's morphic resonance hypothesis, which became the main focus of the game's science fiction elements. Thank you for all of your support throughout the years - CoolROM will continue strong.Development of the game began after Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience Uchikoshi suggested adding puzzle elements that are integrated with the game's story. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.